Rendering Animations of HDM5 Dataset in Blender

Setup

  1. Get the raw files

  2. Open this tutorial

[1]:
import bpy
from genmotion.render.blender.utils import *
[2]:
# Specify which amc file and fbx file to render
amc_file_path = "../../../../Downloads/HDM_tr_01-01_01_120.amc"
fbx_file_path = "../dataset/HDM05/skeleton/tr.fbx"
[3]:
import_fbx(fbx_file_path)
FBX Import: start importing ../dataset/HDM05/skeleton/tr.fbx
FBX version: 7700
        FBX import: Prepare...
                Done (0.000770 sec)

        FBX import: Templates...
                Done (0.000042 sec)

        FBX import: Nodes...
                Done (0.000523 sec)

        FBX import: Connections...
                Done (0.000420 sec)

        FBX import: Meshes...
                Done (0.000057 sec)

        FBX import: Materials & Textures...
                Done (0.000062 sec)

        FBX import: Cameras & Lamps...
                Done (0.000062 sec)

        FBX import: Objects & Armatures...
                Done (0.007919 sec)

        FBX import: ShapeKeys...
                Done (0.000087 sec)

        FBX import: Animations...
                Done (0.000098 sec)

        FBX import: Assign materials...
                Done (0.000058 sec)

        FBX import: Assign textures...
                Done (0.000884 sec)

        FBX import: Cycles z-offset workaround...
                Done (0.000052 sec)

        Done (0.016248 sec)

Import finished.
[5]:
set_amc_animation(amc_file_path, frame_distance=100)
100%|██████████████████████████████████████████| 266793/266793 [00:03<00:00, 73953.61it/s]
[6]:
clear_all_animation()
[ ]: